It was a mechanic that was handled in an amazing way, that I wish more studios could take and put to good use. Driver: San Francisco had the amazing and sadly forgotten “SHIFT” mechanic which lets you jump from car to car without having you get out of yours. There are several racing games that try to make new gameplay choices to help spice things up. Just because this game’s a little repetitive, doesn’t mean it’s bad.” “But Dustin (yes that’s my name), racing games in nature are supposed to be repetitive. ![]() 2.) Repetition, and an underwhelming career mode.
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